Browser Games
35 posts on Sorceress about browser games.
Weave How to Make a Maze (Browser Generator Loop 2026)
How to make a maze in 2026: pick a generator algorithm (recursive backtracker, Prim's, Kruskal's, recursive division), model the grid and walls, wire player navigation, and finish with Sorceress wall textures and an ambient loop for a browser maze build.
Stack How to Make Tetris (Browser Falling Blocks 2026)
How to make Tetris in 2026: model the 10-by-20 grid, encode the seven tetromino rotation matrices with a wall-kick table, wire gravity plus line-clear scoring, ramp the drop speed per level, and finish with Sorceress block art and a Korobeiniki-style loop.
Tally How to Make a Clicker Game (Browser Score Loop 2026)
How to make a clicker game in 2026 that actually feels good: design an exponential number curve, wire a click-to-score handler feeding a per-tick auto-producer, add an upgrade shop that inflates prices 15 percent per purchase, save to localStorage, and finish with Sorceress art plus SFX for a browser incremental you can ship in one weekend.
Guess How to Make Wordle (Browser Guess Grid 2026)
How to make Wordle in 2026 without cloning the NYT app: load a 2315-word answer list plus 12972 allowed guesses, wire the 6x5 grid with two-pass green/yellow/grey feedback, rotate the daily answer by epoch seed, and finish with Sorceress tile art and key-click SFX for a sub-40-KB browser build.
Flap How to Make Flappy Bird (Browser Loop 2026)
How to make Flappy Bird in 2026 without cloning anyone IP: build the tap-to-jump physics loop with gravity plus impulse, spawn pipe pairs on a timer, wire scoring, and generate the bird sprite and chip-tune music in Sorceress ready for a browser deploy.
Aim How to Make a First Person Shooter Game (Browser 2026)
How to make a first person shooter game in 2026 honestly: design the shoot-move-collect loop on paper first, generate weapons, enemies, ambient tracks, and gunfire SFX in Sorceress, then let WizardGenie wire the Three.js pointer-lock camera, raycaster hitscan, and enemy AI in a browser tab.
Crawl How to Make a Roguelike (Run + Meta Loop 2026)
How to make a roguelike in 2026 honestly: design the run loop and meta layer on paper first, generate hero + enemy bestiary + dungeon tileset + chip music in Sorceress, then let WizardGenie wire the seeded procedural generator and localStorage meta save.
Brave How to Make a Survival Game (Hunger + Loot 2026)
How to make a survival game in 2026 honestly: design hunger, thirst, and stamina meters on paper, write the biome and enemy loot tables, generate hero, resource props, tilesets, and ambient music in Sorceress, then let WizardGenie wire the day-night decay and save loop.
Ignite a GDevelop Tutorial (Browser AI Assets 2026)
How to follow a gdevelop tutorial in 2026 without the fluff: install GDevelop 5.6.277, wire a platformer event sheet in an hour, then drop AI sprites, tilesets, music, and SFX from Sorceress into your project for a full playable slice by the weekend.
Sprawl How to Make a Metroidvania (Map + Ability Gates)
How to make a metroidvania in 2026, honestly: draw the map and ability gate list on paper; generate the hero, enemies, biome tilesets, and looping music in the Sorceress stack; let WizardGenie wire the room graph, save rooms, and backtracking loop into a browser build.
Fortify How to Make a Tower Defense Game (Wave Loop 2026)
How to make a tower defense game in 2026, honestly: design path, waves, towers, and economy on paper; generate 4 towers, 6 creeps, one tileset, one BGM loop, and 6 SFX in the Sorceress stack; let WizardGenie code the spawn, follow, target, shoot, cash loop into a browser build.
Grip How to Make a 2D Platformer Game in Unity (Jam Loop)
How to make a 2D platformer game in Unity for a jam scope: one level, one enemy, one exit. Unity 6.3 LTS benched against a browser AI loop with WizardGenie, Quick Sprites, and SFX Gen. Verified August 3, 2026.
Emblem a Roblox Game Logo Maker (Browser AI 2026)
A Roblox game logo maker workflow that actually respects the 512×512 icon and 1920×1080 thumbnail specs. Brief the concept, generate typography-safe rounds in Sorceress AI Image Gen, finish in Canvas. Verified August 3, 2026.
Bench Vibe Coding Apps (Game Loop Grade)
Bench vibe coding apps for weekend game builds: five pass/fail rows for slice, single-variable feel fix, asset add, reopen continuity, and planner/executor cost split. WizardGenie graded on the same bench. Verified August 3, 2026.
Grade Vibe Coding Platforms (Game Build Bench)
Bench vibe coding platforms for weekend game builds: five pass/fail rows for loop fidelity, WizardGenie dual-agent cost split, and AI Image Gen hooks that stay off the sacred constants. Verified July 29, 2026.
Leap How to Make a Platformer on Scratch (Exit Path)
Learn how to make a platformer on Scratch with gravity, ground, and jump scripts first. When Scratch stage limits slow the jam, port the feel card into WizardGenie and finish with Quick Sprites plus short SFX cues.
Weigh the Best AI Coding Model (Game Tasks 2026)
Weigh the best AI coding model for jam game tasks with a planner/executor scorecard in WizardGenie. Claude Opus 4.7, GPT-5.5, Gemini 3.1 Pro, and budget executors verified against CODING_MODELS on July 27, 2026.
Forge How to Make a Pixel Art Game (Browser Slice)
A practical path for how to make a pixel art game: one-screen rules, WizardGenie scaffold, True Pixel sheets, and a jam playtest. Phaser v4.2.1 and models verified July 26, 2026.
Guide AI for Game Development (Indie Stack)
A practical guide to ai for game development for indies: separate coding agents from art/audio tools, pick one playable slice, run the Sorceress loop, and keep frontier spend on planning. Verified July 26, 2026.
Rank Best Vibe Coding Tool (Game Agent Path)
Rank the best vibe coding tool for weekend game builds: loop fidelity vs chat demos, WizardGenie dual-agent cost split, and AI Image Gen hooks without scene rewrites. Verified July 26, 2026.
Pin Claude Vibe Coding (Game Agent Loop)
Pin Claude vibe coding as a game agent loop: scope one screen, pair Claude Opus 4.7 or GPT-5.5 as Planner with a cheap executor in WizardGenie, and feed playtest failures back without rewriting systems. Verified July 24, 2026.
Boot How to Make a 2D Game With Unity (Exit Path)
Boot how to make a 2D game with Unity as an exit path: when a desktop engine is overkill for a jam, WizardGenie scaffolds a browser vertical slice and AI Image Gen fills art—Unity stays an honest later export. Verified July 24, 2026.
Quest How to Make an RPG (Browser Slice)
Quest how to make an RPG as a browser slice: WizardGenie scaffolds one town, one combat, and one quest; AI Image Gen fills the cast; Music Gen scores a short loop. Verified July 24, 2026.
Fire an AI Sound Effects Generator (Game Pack)
Build a game SFX pack with an ai sound effects generator: write a feel card, render short cues in SFX Gen on Seed Audio 1.0, trim fades in SFX Editor, then wire sounds to state changes so playtests stay readable.
How to Make a Platformer Game in Scratch (AI Exit)
Build a Scratch platformer with gravity, ground sensing, and jump scripts first. When Scratch limits publishing or feel precision, port the same contract into WizardGenie with sprites and SFX.
Choose a Vibe Coding Tool (Game Build Workflow)
Score vibe coding tools with a four-step game test: playable slice, single-variable fix, asset add, and reopen continuity. WizardGenie covers desktop and web with Sorceress art and audio hooks.
Dash How to Make a Platformer (Browser AI Loop)
Build a browser platformer around jump feel first. WizardGenie scaffolds movement and collisions, Quick Sprites supplies readable frames, and a short playtest catches coyote-time and death-recovery bugs.
Turn a Prompt to Game AI Into a Playable Build
Turn a written game idea into one testable gameplay loop, build it in WizardGenie, verify win, loss, and restart, then add production assets safely.
Vault How to Make a Puzzle Game (Browser AI 2026)
Build a browser puzzle game around one readable rule. WizardGenie scaffolds the state loop, AI Image Gen creates the board pack, and a focused test pass catches dead ends.
Haunt How to Make a Horror Game (Browser AI 2026)
How to make a horror game without a full studio first — WizardGenie Phaser 4.2 scare scaffold, SFX Gen dread beds, AI Image Gen foggy corridors. Verified July 14, 2026.
Wire a Browser Game Engine (Phaser AI Loop 2026)
Browser game engine workflow for 2026 — Phaser 4.2 scaffolds, WizardGenie Planner+Executor loops, playable scene cards, and honest credit math. Verified July 13, 2026.
Tap How to Make a Mobile Game (Browser AI 2026)
How to make a mobile game without Xcode first — WizardGenie scaffolds Phaser 4.2 touch controls, Layout Preview checks phone frames, Quick Sprites fills HUD icons. Verified July 12, 2026.
Tick How to Make an Idle Game (Browser AI 2026)
How to make an idle game without leaving the browser — WizardGenie scaffolds the Phaser 4.2 economy loop, Quick Sprites fills upgrade icons, and save-state JSON handles prestige. Verified July 10, 2026.
Depth How to Make a 3D Game (Browser AI 2026)
How to make a 3D game without leaving the browser — WizardGenie scaffolds Three.js r184, 3D Studio and Voxel Studio export GLB props, Auto-Rigging skins characters, Music Gen and SFX Gen cover audio. Verified July 5, 2026.
Host How to Make a Web Game (Browser AI 2026)
How to make a web game without leaving the browser — WizardGenie scaffolds Phaser 4.2, Quick Sprites and AI Image Gen fill sprites, Tileset Forge handles tiles, Music Gen and SFX Gen cover audio. Verified July 5, 2026.