Project Sand / Developer Diary

Developer diary,not press releases.

Reports from inside Project Sand: decisions, experiments, release milestones, and the visible features that move this project forward.

Construction update··5 min read

Added flat platforms and destructive demolition

Concrete now levels into one platform, and engineers tear structures and rock down with a timed demolition instead of reusing the build animation.

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Base update··5 min read

Added terraforming concrete and power arcs

Poured slabs now grade the dune underneath them, and a new cable announces itself with a ten-second electrical arc.

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Tools update··5 min read

Added the Developer Database

Units, items, weapons, voices, sounds, and effects now live in one pause-screen catalog, and each of them can be previewed through the real game.

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Unit update··5 min read

Added a field medic and scavenged weapons

A researchable medic can reach wounded infantry, and any soldier can pick up a dropped weapon into the free hand.

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Interface update··5 min read

Added service ranks and the unit console

Kills now promote individual soldiers, and the selected unit shows rank, weapons, and passengers in one footer instead of a spreadsheet.

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Vehicle update··5 min read

Added Jeep passengers and vehicle repair

The Dustrunner carries two infantry who can fire from the seats, and engineers can repair the hull underneath them.

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World update··5 min read

Expanded the desert and added a rival compound

The map grew about five times over, with finite Emburrn fields and a defensive enemy base at the far end.

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Unit update··4 min read

Added the Valkyrie Trooper

A long-range marksman joins the barracks after rocket research, with her own voice and a gauss rifle.

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Base update··5 min read

Added wind generators and a power station

Bases now run from a wind trap and a four-pad power station, with live load and visible links between them.

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Economy update··5 min read

Added Emburrn gathering for a lone hero

The surviving hero can pull Emburrn straight from a field and fund a new Command Core without a single building.

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Controls update··5 min read

Added direct control for infantry and vehicles

One selected soldier or vehicle can be driven from the mouse and keyboard, with the guns aimed separately from the hull.

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Base update··5 min read

Added research branches and an advisor

A Systems Laboratory opens four research paths, and each completed study unlocks a building or a unit instead of a hidden percentage.

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Survival update··5 min read

Added salvage and sandworm combat

The hero can tear a building down for half its cost, and a sandworm can be shot, enraged, and killed.

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Expedition update··5 min read

Added a lone hero and Command Core construction

An expedition now starts with one equipped hero, who lays concrete and builds the Command Core by hand.

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Base update··6 min read

Added bases, vehicles, aircraft, and fog of war

The skirmish grew from two infantry squads into a base with heavy infantry, tanks, walkers, aircraft, and a map that remembers what you have seen.

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World update··5 min read

Added harvesters, unit radio, and sandworms

A crawler hauls resources home, troopers answer on a helmet radio, and something under the sand can take the crawler.

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Infantry update··5 min read

Added crouch, prone, and squad formations

Infantry can drop to a knee or the ground for less damage, and a squad can be ordered into a line, a loose group, or a tight one.

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Origin update··5 min read

Built the first desert skirmish

Sand began as one playable map: rifle and rocket squads, a buildable base, and orbital fire over a procedural dune.

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