In active development

Project Sand

One hero. A desert that fights back.

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Gameplay trailer.

Gameplay trailer coming soon

From the game

Screenshots.

Tanks and infantry fighting across a sand battlefield
Combined arms on the open dune
The expedition hero building a Command Core on a concrete pad
The first Command Core
The hero firing into an emerging great sandworm
A great sandworm under fire
A combat jeep with two infantry passengers and an engineer alongside
Dustrunner passengers
A power station and wind generator linked beside a forward base
Wind power for a forward base
Project Sand

Developer diary.

Read every entry
Construction update
Sep 21, 2026

Added flat platforms and destructive demolition

Concrete now levels into one platform, and engineers tear structures and rock down with a timed demolition instead of reusing the build animation.

Base update
Sep 20, 2026

Added terraforming concrete and power arcs

Poured slabs now grade the dune underneath them, and a new cable announces itself with a ten-second electrical arc.

Tools update
Sep 20, 2026

Added the Developer Database

Units, items, weapons, voices, sounds, and effects now live in one pause-screen catalog, and each of them can be previewed through the real game.

Unit update
Sep 19, 2026

Added a field medic and scavenged weapons

A researchable medic can reach wounded infantry, and any soldier can pick up a dropped weapon into the free hand.

Interface update
Sep 19, 2026

Added service ranks and the unit console

Kills now promote individual soldiers, and the selected unit shows rank, weapons, and passengers in one footer instead of a spreadsheet.

Vehicle update
Sep 18, 2026

Added Jeep passengers and vehicle repair

The Dustrunner carries two infantry who can fire from the seats, and engineers can repair the hull underneath them.

World update
Sep 17, 2026

Expanded the desert and added a rival compound

The map grew about five times over, with finite Emburrn fields and a defensive enemy base at the far end.

Unit update
Sep 17, 2026

Added the Valkyrie Trooper

A long-range marksman joins the barracks after rocket research, with her own voice and a gauss rifle.

Base update
Sep 17, 2026

Added wind generators and a power station

Bases now run from a wind trap and a four-pad power station, with live load and visible links between them.

Economy update
Sep 15, 2026

Added Emburrn gathering for a lone hero

The surviving hero can pull Emburrn straight from a field and fund a new Command Core without a single building.

Controls update
Sep 14, 2026

Added direct control for infantry and vehicles

One selected soldier or vehicle can be driven from the mouse and keyboard, with the guns aimed separately from the hull.

Base update
Sep 14, 2026

Added research branches and an advisor

A Systems Laboratory opens four research paths, and each completed study unlocks a building or a unit instead of a hidden percentage.

Survival update
Sep 13, 2026

Added salvage and sandworm combat

The hero can tear a building down for half its cost, and a sandworm can be shot, enraged, and killed.

Expedition update
Sep 13, 2026

Added a lone hero and Command Core construction

An expedition now starts with one equipped hero, who lays concrete and builds the Command Core by hand.

Base update
Sep 11, 2026

Added bases, vehicles, aircraft, and fog of war

The skirmish grew from two infantry squads into a base with heavy infantry, tanks, walkers, aircraft, and a map that remembers what you have seen.

World update
Sep 11, 2026

Added harvesters, unit radio, and sandworms

A crawler hauls resources home, troopers answer on a helmet radio, and something under the sand can take the crawler.

Infantry update
Sep 11, 2026

Added crouch, prone, and squad formations

Infantry can drop to a knee or the ground for less damage, and a squad can be ordered into a line, a loose group, or a tight one.

Origin update
Sep 11, 2026

Built the first desert skirmish

Sand began as one playable map: rifle and rocket squads, a buildable base, and orbital fire over a procedural dune.