All Marsfall: Origins Developer Diary entries
Development diary··1 min read
Reworked Defense and the transition into prone
Defense now subtracts a fixed amount from each hit, and stance changes have a visible sequence.
Marsfall: Origins / Field recording
I changed Defense to subtract a fixed amount from each hit, with at least ten percent of the incoming damage getting through.
Crouching adds two Defense and tightens spread by fifteen percent. Going prone adds three and tightens it by thirty percent, with a staged animation through kneeling and bracing.
“I changed Defense to subtract a fixed amount from each hit, with at least ten percent of the incoming damage getting through.”
R stands a soldier up as it toggles hustle. The Strider can crouch but cannot go prone. The recording shows native stance changes; it is not a damage benchmark.