The founder of Sorceress Studio in his off-grid game development workspace
Independent game development

Sorceress.Games

I've gone all-in on game development.

47 years old, living off the Grid in the Baja desert. Doing game development by Starlink satellite. No days off. 16 hours a day. Chasing the dream.

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Current projects

Follow what is currently in development.

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Project codename · In active developmentBrowser · Experimental build
project · Feathers

Project Feathers

A little wild. A little weightless.

A creature-led survival game about learning one extraordinary body: fly, swim, hunt, climb, perch, and stay alive in the evolving wilds of Willowglass Reach.

Learn moreSteam page coming soon
In active developmentWindows · Local development build
project · Just to Survive

Just to Survive

No safe roads. Every shot spends time.

Command modular soldiers in a sun-bleached wasteland. Fight turn-based firefights with physical ballistics, explore freely between contacts, trade at Waystation Nine, craft gear, wire generators, and drive rusted vehicles across a persistent open desert.

Learn moreSteam page coming soon
In active developmentBrowser · Local development build
project · Marsfall

Marsfall: Origins

One hero. A desert that fights back.

Start with a single soldier and an empty dune. Pour concrete, raise a Command Core, harvest Emburrn, and hold the ground against sandworms and a rival compound.

Learn moreSteam page coming soon

Games

Released and publicly playable.

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ReleasediOS · Android · Web
game · CC

Crystal Cascade

A match-three adventure around the world.

Swap gems, trigger cascading combos, discover rare specimens, and travel from the mines of Arizona to the lost city of Atlantis.

Prototypes

Smaller ideas and mechanics under test.

View prototypes
In active developmentWindows · Very early alpha
prototype · CCU

Cold Cruel Universe

A survival universe built from systems, not scenery.

Travel seamlessly from ground to orbit through worlds where weather moves, gravity changes, biomes diverge, and survival is something you manufacture.

PrototypePC · Pre-production
prototype · MA

Magic Arena

Build a spellbook. Break the arena.

A fast combat prototype about expressive spell chains, rival champions, and a floating coliseum that reacts to the fight.

Across the studio

Developer diary,not press releases.

Short reports from active development: the experiments that worked, the systems that did not, and what each discovery changes next.