Freed jammed vehicles with terrain-safe escape waypoints
Blocked vehicles keep a short safe escape waypoint, then continue their original orders.
I added persistent, terrain-safe escape waypoints for vehicles that get jammed. A blocked vehicle follows a short route checked for collision and slope safety, then returns to its original destination.
The final saved-world check freed the five remaining jammed vehicles and preserved their orders. They traveled roughly 321 to 557 metres during two simulated minutes; those are source-test measurements, not a speed claim for this diary footage.
“I added persistent, terrain-safe escape waypoints for vehicles that get jammed. A blocked vehicle follows a short route checked for collision and slope safety, then returns to its original destination.”
The footage shows deliberately paused views of a recovered Jeep after rehearsing the authored checkpoint on the current build. The saved orders remain intact. Live-driving takes were too jerky to use, so these clips are terrain and vehicle inspections, not a smooth-driving demonstration or a filmed initial jam. The protected-player and disabled-worm setup remains an experiment; this does not guarantee that every blockage is solved.