All Marsfall: Origins Developer Diary entries
Development diary··1 min read
Made the flamethrower a continuous stream
Fire Troopers sustain flame particles and positional sound while attacking.
Marsfall: Origins / Field recording
I replaced the short flame burst with a sustained stream while a Fire Trooper attacks.
The particles and looping positional sound follow the firing state, then stop when firing stops. The weapon still applies its native damage.
“I replaced the short flame burst with a sustained stream while a Fire Trooper attacks.”
The demonstration places a Fire Trooper and a native target before the take. It shows the stream and its stop without changing the weapon or target health. Sound is preserved, but I could not listen to the mix here.