Marsfall: Origins
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All Marsfall: Origins Developer Diary entries
Development diary··1 min read

Gave rockets distinct visual warhead profiles

Infantry, tank, Strider, aircraft and barrage effects now have different trails and blasts.

Marsfall: Origins / Field recording

Portrait archive

I gave the different rocket families their own visual signatures, from compact infantry rockets to heavier tank blasts and slender aircraft streaks.

The Strider has a fragmentation profile, and barrage shells have a larger dust and smoke column. These profiles change the visuals; blast damage and radius stay with the simulation.

“I gave the different rocket families their own visual signatures, from compact infantry rockets to heavier tank blasts and slender aircraft streaks.”

The recording uses the native Developer Database previews to compare the real effects. It is an effects inspection, not a staged battle or a claim that every projectile is in the shot at once.