All Marsfall: Origins Developer Diary entries
Development diary··1 min read
Named every unit and revised weapon firing rates
Individual units keep their names, and weapon statistics show the revised firing cadence.
Marsfall: Origins / Field recording
I gave units individual names that remain with them when a game is saved and restored. Selecting a unit now puts that identity in its statistics header.
I also revised weapon cadence. Rifle Troopers fire eight rounds per second, while the Fire Trooper applies its narrow flame stream four times per second. The statistics and descriptions now explain the current rates.
“I gave units individual names that remain with them when a game is saved and restored. Selecting a unit now puts that identity in its statistics header.”
The recording shows native selected-unit identities and statistics in a controlled demonstration. Save persistence is verified in source and regression evidence; this short take is not a save-and-load walkthrough.