Marsfall: Origins
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All Marsfall: Origins Developer Diary entries
Development diary··1 min read

Freed reinforcement exits and bounded dropped gear

Endless War reinforcements get clearer exits, while discarded equipment no longer grows without limit.

Marsfall: Origins / Field recording

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I changed reinforcement placement so newly produced units need a route out of their spawn area. They also get separate staging points, and a rival turret has moved out of the vehicle exit.

I traced another long-battle cost to equipment left behind by fallen units. Loose dropped items now have a three-minute lifetime and a 200-item cap; deliberately placed items are kept.

“I changed reinforcement placement so newly produced units need a route out of their spawn area. They also get separate staging points, and a rival turret has moved out of the vehicle exit.”

A new unit counter distinguishes units on screen from those in the field. The footage shows the current Endless War battle, but it is not a benchmark of long-run frame rate.