Expanded the desert and added a rival compound
The map grew about five times over, with finite Emburrn fields and a defensive enemy base at the far end.

The skirmish stopped being a courtyard. The playable desert is about five times the previous area, fog and navigation scaled with it, and older saves migrate into the new ground instead of restarting.
A rival compound sits at the far end. It holds ground and shoots back. It does not yet send attack waves, so the threat is the base you have to reach, not an endless countdown.
“The horizon started to matter when the enemy was far enough away to be a destination.”
The Logistics Depot gave way to small Emburrn silos. The processor dock sits inside the refinery footprint, and crawlers park in that bay instead of stacking up outside the wall.
The Command Core now changes shape as it tiers up, and the lower deck was rebuilt around production progress and a power readout. Credits on the HUD are Emburrn.