All Project Sand Developer Diary entries
Base update··6 min read
Added bases, vehicles, aircraft, and fog of war
The skirmish grew from two infantry squads into a base with heavy infantry, tanks, walkers, aircraft, and a map that remembers what you have seen.

Project Sand / Field capture
Construction, power, supply, and production queues became the match. Three Command Core tiers unlock factories, a laboratory, repairs, and rally points.
Bulwark infantry, the Bastion tank, Strider walkers, Wisp scouts, and Kestrel attack craft all fire physical shots. Aircraft got their own altitude instead of skating on the sand.
“The desert became a strategy map when most of it could be unknown.”
Fog of war hides what has not been seen, and explored ground stays as memory. Enemy units outside vision stop announcing themselves.
Sandworms were pushed out into open desert. They no longer erupt in the middle of a concrete pad just because a harvester parked there.