Added the Developer Database
Units, items, weapons, voices, sounds, and effects now live in one pause-screen catalog, and each of them can be previewed through the real game.

The unit roadmap became a Developer Database. One screen now holds units and structures, items, weapons, voices, sound, and visual effects, all read from the same catalog the match uses.
An infantry model shows the weapon actually equipped in that hand. Giving an engineer a service rifle no longer leaves the default pistol in the grip. Ground drops and database icons use that same weapon description.
“If I cannot hear it or watch it from the catalog, it is not really in the game yet.”
Every listed sound can be played, including the shot and impact a weapon really makes. The effects tab runs the battlefield particle system on its own stage, with a trooper for scale.
Engineers and the hero also received dedicated repair lines, so a repair order no longer answers with a generic move confirmation.