Added flat platforms and destructive demolition
Concrete now levels into one platform, and engineers tear structures and rock down with a timed demolition instead of reusing the build animation.

Slabs on uneven sand had been stair-stepping. Each new slab now takes the level of the pad it joins, so a foundation stays flat instead of terracing up a slope. Ground that would need more than a metre and a half of cut or fill is refused.
Demolition stopped borrowing the construction beam. Engineers swing a tool on their own beat, throw chips and dust, and keep working until a whole rock outcrop is gone. Structures collapse with debris and a blast instead of quietly refunding.
“A foundation should read as one floor, and taking it apart should look like work.”
Taking a building down is now a timed job at half the build duration. It pays back three quarters of the cost as the work proceeds, and extra engineers speed it up. Repairs spend Emburrn as well: one per structure point and a third of that per hull point.
The same crew gained a terrain menu beside demolition. Dig, flatten, and raise cut or fill the sand in short runs, two steps deep at most, without waiting on a building.