Added direct control for infantry and vehicles
One selected soldier or vehicle can be driven from the mouse and keyboard, with the guns aimed separately from the hull.

Alt, and later R, takes the selected unit into direct control. Infantry face the cursor, strafe, and sprint. Vehicles steer with the hull and aim their guns with the mouse.
Holding fire on a distant target walks or drives into range. Movement keys win if you steer away, and releasing fire cancels the approach. A practice target near the start soaks the shots without dying or shooting back.
“The tank became understandable when the hull and the gun were no longer the same stick.”
The camera centers on entry and then follows. Middle-drag and edge panning still move the view, including across the HUD.
Military training landed the same day. Barracks, factories, and the hangar can queue accuracy courses that tighten the actual projectile spread for that class.