Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Just to Survive
Oct 2, 2026
Development diary

Added Masoala traders and GPS contracts

Five trading counters and a persistent elimination contract give the island a settlement to return to.

Just to Survive
Oct 2, 2026
Development diary

Added persistent wildlife corpses and vehicle impacts

Moving vehicles can strike wildlife, and the grounded body and single meat drop remain through reload.

Just to Survive
Oct 2, 2026
Development diary

Let Jeeps cross tiny scatter and reduced streaming stalls

Small fibers and loose pebbles stay harvestable while Jeep contact setup and chunk retirement do less repeated work.

Just to Survive
Oct 2, 2026
Development diary

Reduced stalls when choosing blocked destinations

Destination checks now use nearby exact polygons, and the height cache avoids expensive eviction scans.

Just to Survive
Oct 2, 2026
Development diary

Matched walking slopes to the rendered terrain

Flat ground beside cliffs is walkable again, uphill movement slows gradually and steep faces share one cutoff.

Just to Survive
Oct 2, 2026
Development diary

Opened the island map while driving

M now opens and closes the large island map without making the player leave the Jeep.

Just to Survive
Oct 2, 2026
Development diary

Added dark nights, field lights and Jeep headlights

Craftable torches and flashlights light the night, while the Jeep has its own switchable beams.

Marsfall: Origins
Oct 2, 2026
Development diary

Freed jammed vehicles with terrain-safe escape waypoints

Blocked vehicles keep a short safe escape waypoint, then continue their original orders.

Marsfall: Origins
Oct 2, 2026
Development diary

Restored rival gathering at shared deposits

Rival engineers can begin working inside a deposit instead of demanding an occupied center point.