Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
218 entries · 6 projects

Added Masoala traders and GPS contracts
Five trading counters and a persistent elimination contract give the island a settlement to return to.

Added persistent wildlife corpses and vehicle impacts
Moving vehicles can strike wildlife, and the grounded body and single meat drop remain through reload.

Let Jeeps cross tiny scatter and reduced streaming stalls
Small fibers and loose pebbles stay harvestable while Jeep contact setup and chunk retirement do less repeated work.

Reduced stalls when choosing blocked destinations
Destination checks now use nearby exact polygons, and the height cache avoids expensive eviction scans.

Matched walking slopes to the rendered terrain
Flat ground beside cliffs is walkable again, uphill movement slows gradually and steep faces share one cutoff.

Opened the island map while driving
M now opens and closes the large island map without making the player leave the Jeep.

Added dark nights, field lights and Jeep headlights
Craftable torches and flashlights light the night, while the Jeep has its own switchable beams.

Freed jammed vehicles with terrain-safe escape waypoints
Blocked vehicles keep a short safe escape waypoint, then continue their original orders.

Restored rival gathering at shared deposits
Rival engineers can begin working inside a deposit instead of demanding an occupied center point.