Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
218 entries · 6 projects

Added roaming wildlife and hunting
Explore animals now move through the island, take weapon hits and provide edible meat.

Made streamed resources harvestable and finite
Visible island plants can yield resources and stay depleted after harvesting.

Added terrain-following footprints and surface reactions
Walking leaves footprints fitted to the terrain, with different reactions beneath the survivor.

Added regional relief and native island plants
Explore’s island now combines smoothed elevation, regional landforms and twelve procedural plant species.

Added a regional atlas and local Expedition fog
M opens the regional survey map, with an explicit admin teleport for inspecting the Pioneer and landscape.

Opened the first playable Gale Expedition
A measured Gale basin terrain now supports an expedition landing, large-map movement and persistent rival economies.

Named every unit and revised weapon firing rates
Individual units keep their names, and weapon statistics show the revised firing cadence.

Gave rockets distinct visual warhead profiles
Infantry, tank, Strider, aircraft and barrage effects now have different trails and blasts.

Made the flamethrower a continuous stream
Fire Troopers sustain flame particles and positional sound while attacking.