Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Just to Survive
Sep 30, 2026
Development diary

Added roaming wildlife and hunting

Explore animals now move through the island, take weapon hits and provide edible meat.

Just to Survive
Sep 30, 2026
Development diary

Made streamed resources harvestable and finite

Visible island plants can yield resources and stay depleted after harvesting.

Just to Survive
Sep 30, 2026
Development diary

Added terrain-following footprints and surface reactions

Walking leaves footprints fitted to the terrain, with different reactions beneath the survivor.

Just to Survive
Sep 30, 2026
Development diary

Added regional relief and native island plants

Explore’s island now combines smoothed elevation, regional landforms and twelve procedural plant species.

Marsfall: Origins
Sep 30, 2026
Development diary

Added a regional atlas and local Expedition fog

M opens the regional survey map, with an explicit admin teleport for inspecting the Pioneer and landscape.

Marsfall: Origins
Sep 30, 2026
Development diary

Opened the first playable Gale Expedition

A measured Gale basin terrain now supports an expedition landing, large-map movement and persistent rival economies.

Marsfall: Origins
Sep 30, 2026
Development diary

Named every unit and revised weapon firing rates

Individual units keep their names, and weapon statistics show the revised firing cadence.

Marsfall: Origins
Sep 30, 2026
Development diary

Gave rockets distinct visual warhead profiles

Infantry, tank, Strider, aircraft and barrage effects now have different trails and blasts.

Marsfall: Origins
Sep 30, 2026
Development diary

Made the flamethrower a continuous stream

Fire Troopers sustain flame particles and positional sound while attacking.