Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
56 entries · 6 projects

Added the drivable Rust Jackal
The first wasteland vehicle can be placed from inventory, driven across the desert, loaded with cargo, damaged, repaired, and recovered as a wreck.

Added Emburrn gathering for a lone hero
The surviving hero can pull Emburrn straight from a field and fund a new Command Core without a single building.

Added swimming, diving, fishing, and branch perching
Aurelie learned to float, paddle, dive, surface, catch fish, carry them through flight, and perch in the trees above the water.

Added durable saves, quick items, and Alt-Drive movement
Survival progress now survives damaged save generations while a quick bar and direct movement mode make field work faster.

Added direct control for infantry and vehicles
One selected soldier or vehicle can be driven from the mouse and keyboard, with the guns aimed separately from the hull.

Added research branches and an advisor
A Systems Laboratory opens four research paths, and each completed study unlocks a building or a unit instead of a hidden percentage.

Built Windflower Cove as a movement playground
Windflower Cove gave Aurelie a compact meadow, palms, shoreline, and thermal where every part of movement could be learned in one view.

Added Survival mode and robot wreck salvage
A lone survivor now enters a separate procedural desert, fights malfunctioning automatons, and strips their wrecks for usable components.

Added field crafting, gathering, and body-part medicine
Loose stone, wood, fiber, scrap, and robot parts now feed recipes for tools, workbenches, armor repair, and treatment of individual injuries.