Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
218 entries · 6 projects

Added barracks healing and garrison recruitment
Barracks heal occupants and can deploy new recruits directly into their sixteen-seat garrison.

Expanded silo storage and partial deliveries
Each completed Silo adds 2,500 shared storage; Harvesters can deliver partial loads to Silos or Processors.

Added left-click Engineer boarding
Eligible infantry board carriers and garrison buildings with left-click while selection and repairs remain distinct.

Added a saved Mend toggle for medics
Medics can automatically seek wounded infantry nearby, with manual healing available when automatic care is off.

Added hotkey cycles for the new creatures
Keys4,5 and6 cycle the new fox, butterfly and dragonfly alongside the existing variants.

Added Aurelia with a fuller distant coat
A new fox has revised face details, hair grooming and coat loft across camera distances.

Added Sylph, a layered butterfly
A separate reference-based butterfly uses the existing launch, landing and movement controls.

Fixed invisible tree barriers and softened flashlight spill
Bounded tree clearance restores open paths, while wider flashlight beams illuminate the ground near the survivor.

Added rain, wind and night vehicle lighting
Rain and wind join bounded vehicle lights, lit tracks and reduced deep-night dust.