
Marsfall: Battlecraft
Build the battlefield. Break the front line.
A massively multiplayer voxel FPS where jetpack momentum, destructible terrain, player-built bases, vehicles, aircraft, and mechs collide on one persistent Martian battlefront.
Smaller playable experiments used to test a mechanic, creature, combat system, or world before deciding what deserves to grow.

Build the battlefield. Break the front line.
A massively multiplayer voxel FPS where jetpack momentum, destructible terrain, player-built bases, vehicles, aircraft, and mechs collide on one persistent Martian battlefront.

Build a spellbook. Break the arena.
A fast combat prototype about expressive spell chains, rival champions, and a floating coliseum that reacts to the fight.

A survival universe built from systems, not scenery.
Travel seamlessly from ground to orbit through worlds where weather moves, gravity changes, biomes diverge, and survival is something you manufacture.

Everybody has something to fight for.
A hand-drawn 2D fighting game with a full roster, story mode, exhibition fights, local versus, distinct arenas, character voices, and fast stance-driven combat.