Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Just to Survive
Oct 7, 2026
Development diary

Gave Masoala distinct shops and a worn courtyard

Five storefronts, an open repair bay and paths around courtyard seating make the trading settlement easier to read.

Just to Survive
Oct 7, 2026
Development diary

Kept new site compounds on dry land

New entrances check their complete rotated footprint above sea level while preserving old saved coordinates.

Just to Survive
Oct 7, 2026
Development diary

Added distance-based combat retreat

A squad can disengage by moving beyond the active enemies' pursuit reach.

Just to Survive
Oct 7, 2026
Development diary

Matched the atmosphere to the rainforest

Rainforest lighting and ambient treatment replace the universal desert cast and dust.

Just to Survive
Oct 7, 2026
Development diary

Spread loading work across frames

Cooperative construction and earlier texture and shader preparation reduce individual loading blocks; larger freezes remain open.

Just to Survive
Oct 7, 2026
Development diary

Gave the Waystation distinct roofs and stock displays

Different roof structures, visible stock and a properly fitted gate sign distinguish the camp buildings.

Just to Survive
Oct 7, 2026
Development diary

Rebuilt the cave escarpment and layered geology

A recessed cave mouth opens into stratified walls, sediment floors and attached mineral formations.

Just to Survive
Oct 7, 2026
Development diary

Added persistent click distance and movement feedback

Clicked destinations show a ground marker, distance and time-unit requirements, with clear refusal reasons.

Just to Survive
Oct 7, 2026
Development diary

Rebuilt the industrial yard and pump rooms

Process vessels, pipework and an open pump hall continue into concrete rooms with generators and service equipment.