Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
218 entries · 6 projects

Gave Masoala distinct shops and a worn courtyard
Five storefronts, an open repair bay and paths around courtyard seating make the trading settlement easier to read.

Kept new site compounds on dry land
New entrances check their complete rotated footprint above sea level while preserving old saved coordinates.

Added distance-based combat retreat
A squad can disengage by moving beyond the active enemies' pursuit reach.

Matched the atmosphere to the rainforest
Rainforest lighting and ambient treatment replace the universal desert cast and dust.

Spread loading work across frames
Cooperative construction and earlier texture and shader preparation reduce individual loading blocks; larger freezes remain open.

Gave the Waystation distinct roofs and stock displays
Different roof structures, visible stock and a properly fitted gate sign distinguish the camp buildings.

Rebuilt the cave escarpment and layered geology
A recessed cave mouth opens into stratified walls, sediment floors and attached mineral formations.

Added persistent click distance and movement feedback
Clicked destinations show a ground marker, distance and time-unit requirements, with clear refusal reasons.

Rebuilt the industrial yard and pump rooms
Process vessels, pipework and an open pump hall continue into concrete rooms with generators and service equipment.