Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

56 entries · 6 projects

Project Feathers
Sep 21, 2026
Performance diary

Added WebGPU rendering and feather LOD

Feathers now uses the same WebGPU path as the World Engine, while Aurelie sheds millions of distant triangles without losing her silhouette.

Just to Survive
Sep 21, 2026
Interface update

Added context cursors and combat HUD housings

Movement, interaction, and placement now communicate through the cursor while combat and exploration receive distinct metal-framed controls.

Just to Survive
Sep 21, 2026
Traversal update

Added jump, climb, and fall damage on combat ledges

Height is now tactical terrain: soldiers can climb or drop between levels, spend time units doing it, and injure their legs when a fall is too severe.

Marsfall: Origins
Sep 21, 2026
Construction update

Added flat platforms and destructive demolition

Concrete now levels into one platform, and engineers tear structures and rock down with a timed demolition instead of reusing the build animation.

Project Feathers
Sep 20, 2026
Engine update

Migrated the 3D World Engine to stress-test flight

Feathers now runs the studio's 3D World Engine, and an expanded lake-and-forest testing map is there to stress flight and frame rate.

Just to Survive
Sep 20, 2026
World update

Rebuilt the procedural wasteland terrain generator

The Survival map now rolls broader ridges, basins, ledges, debris fields, and admin-selectable terrain presets instead of repeating one flat desert.

Just to Survive
Sep 20, 2026
World update

Added terrain height, ledges, and fitted rock collisions

The desert gained real elevation, visible escarpments, concealment, and obstacle shapes that follow the rocks instead of blocking oversized squares.

Marsfall: Origins
Sep 20, 2026
Base update

Added terraforming concrete and power arcs

Poured slabs now grade the dune underneath them, and a new cable announces itself with a ten-second electrical arc.

Marsfall: Origins
Sep 20, 2026
Tools update

Added the Developer Database

Units, items, weapons, voices, sounds, and effects now live in one pause-screen catalog, and each of them can be previewed through the real game.