Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
218 entries · 6 projects

Added character copies to the studio
B adds copies of the current character for a visible studio crowd test.

Refined the short pelt and tail wind motion
Layered coverage and directional motion improve the optimized fox coat and tail.

Improved fox sidesteps and pivot steps
Pawn-relative lateral gait and pivot steps make Ember move more convincingly.

Bounded island navigation searches to prevent stalls
Unreachable island destinations now stop searching promptly instead of flooding the streamed world.

Added a persistent Explore slot and background saves
Explore keeps its own checkpoint for location and changed world state.

Made wildlife and vehicles obey shared turns
Ctrl+Space enters manual turns, and the world waits while the player plans.

Added a marked Zoo and connected native trees
The island has a labeled review grove for wildlife and plants, with newly authored connected foliage.

Improved terrain dust and resource interactions
Ground-colored effects, live mesh picking and clearer feedback improve Explore interactions.

Stopped distant construction from rebuilding local terrain
Rival building work no longer forces the nearby landscape to rebuild on every distant edit.