Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Project Feathers
Oct 1, 2026
Development diary

Added character copies to the studio

B adds copies of the current character for a visible studio crowd test.

Project Feathers
Oct 1, 2026
Development diary

Refined the short pelt and tail wind motion

Layered coverage and directional motion improve the optimized fox coat and tail.

Project Feathers
Oct 1, 2026
Development diary

Improved fox sidesteps and pivot steps

Pawn-relative lateral gait and pivot steps make Ember move more convincingly.

Just to Survive
Oct 1, 2026
Development diary

Bounded island navigation searches to prevent stalls

Unreachable island destinations now stop searching promptly instead of flooding the streamed world.

Just to Survive
Oct 1, 2026
Development diary

Added a persistent Explore slot and background saves

Explore keeps its own checkpoint for location and changed world state.

Just to Survive
Oct 1, 2026
Development diary

Made wildlife and vehicles obey shared turns

Ctrl+Space enters manual turns, and the world waits while the player plans.

Just to Survive
Oct 1, 2026
Development diary

Added a marked Zoo and connected native trees

The island has a labeled review grove for wildlife and plants, with newly authored connected foliage.

Just to Survive
Oct 1, 2026
Development diary

Improved terrain dust and resource interactions

Ground-colored effects, live mesh picking and clearer feedback improve Explore interactions.

Marsfall: Origins
Oct 1, 2026
Performance diary

Stopped distant construction from rebuilding local terrain

Rival building work no longer forces the nearby landscape to rebuild on every distant edit.