Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Marsfall: Origins
Sep 28, 2026
Battle update

Kept fallen infantry on the battlefield

Fallen infantry remain on the sand after the fight moves on, with a cheaper static body representation.

Marsfall: Origins
Sep 28, 2026
Movement update

Improved vehicle routes and group formations

Vehicles can plan around parked units, and formation orders now include the mobile vehicle fleet.

Marsfall: Origins
Sep 28, 2026
Combat update

Reworked shock bolts and dual-wield poses

Shock troopers charge before releasing a lightning bolt, while scavenged second weapons have a clearer two-handed pose.

Marsfall: Origins
Sep 28, 2026
Battle update

Added Endless War to the Battle Demo

Both compounds can keep producing reinforcements, with four intensity settings for increasingly crowded battles.

Marsfall: Origins
Sep 28, 2026
Combat update

Added a firing range with distinct weapon effects

A dedicated range makes weapon trails and impacts easier to compare, and the chosen effects now distinguish battlefield weapons.

Just to Survive
Sep 26, 2026
Combat update

Reworked squad portraits and combat feedback

Stacked squad cards, anatomical gauges and clearer action cues make the combat HUD easier to read.

Marsfall: Origins
Sep 26, 2026
Strategy update

Added control-group badges and steadier unit orders

Recall squads from visible group badges, switch stance directly, and stop blocked units from repeatedly twitching.

Project Feathers
Sep 25, 2026
World update

Added live graphics settings and FPS history

The world keeps moving while graphics settings are open, so changes can be judged immediately.

Just to Survive
Sep 25, 2026
Combat update

Added two-click combat movement and clearer controls

Preview a combat route before committing, or cancel it without spending time units.