Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
218 entries · 6 projects

Put formations and tactics on command menus
F and T now open focused command menus, with numbered choices for the selected squad.

Moved ground insects out of the tall grass
Open shoreline and slopes give Aurelie more visible insects to find around the lake.

Fixed the extra flight penalty while carrying a fish
A carried fish still adds weight, but it no longer stacks the penalty for leaving empty claws extended.

Made swooping fish catches more forgiving
A wider catch area beneath Aurelie’s feet helps a close swoop connect with a swimming fish.

Gave Aurelie a dedicated Melly call
Ctrl+Q plays the special Melly call, while Q keeps choosing from her regular cries.

Separated picking up food from eating
Aurelie can pick up and drop food with G, eat with F, and show what she is carrying in a dedicated badge.

Made reaction timing depend on agility
Movement can trigger an opposing unit's reaction, while agility determines who gets the first opportunity to fire.

Put squad leadership on the portraits
A portrait menu, leader shortcuts and a compact information strip keep squad commands close to the action.

Added vehicle run-over damage
Tanks and jeeps can hit hostile infantry, with impact damage tied to vehicle mass and speed.