Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Marsfall: Origins
Sep 29, 2026
Development diary

Put formations and tactics on command menus

F and T now open focused command menus, with numbered choices for the selected squad.

Project Feathers
Sep 28, 2026
World update

Moved ground insects out of the tall grass

Open shoreline and slopes give Aurelie more visible insects to find around the lake.

Project Feathers
Sep 28, 2026
Flight update

Fixed the extra flight penalty while carrying a fish

A carried fish still adds weight, but it no longer stacks the penalty for leaving empty claws extended.

Project Feathers
Sep 28, 2026
Creature diary

Made swooping fish catches more forgiving

A wider catch area beneath Aurelie’s feet helps a close swoop connect with a swimming fish.

Project Feathers
Sep 28, 2026
Creature diary

Gave Aurelie a dedicated Melly call

Ctrl+Q plays the special Melly call, while Q keeps choosing from her regular cries.

Project Feathers
Sep 28, 2026
Creature diary

Separated picking up food from eating

Aurelie can pick up and drop food with G, eat with F, and show what she is carrying in a dedicated badge.

Just to Survive
Sep 28, 2026
Combat update

Made reaction timing depend on agility

Movement can trigger an opposing unit's reaction, while agility determines who gets the first opportunity to fire.

Just to Survive
Sep 28, 2026
Interface update

Put squad leadership on the portraits

A portrait menu, leader shortcuts and a compact information strip keep squad commands close to the action.

Marsfall: Origins
Sep 28, 2026
Combat update

Added vehicle run-over damage

Tanks and jeeps can hit hostile infantry, with impact damage tied to vehicle mass and speed.