Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
56 entries · 6 projects

Added a playable predator and wild hawk
A second feathered body became both a playable creature and a wild hawk that patrols, circles, dives, and can be driven back by cover.

Added persistent fish meals and spoilage
A fish carried onto shore no longer disappears from the world; it becomes food with a limited number of bites and a clock running against it.

Added hero voices and 21 classes of impact audio
Soldiers now call their actions while bullets, lasers, armor, stone, metal, and bodies answer with distinct impact sounds.

Added a field medic and scavenged weapons
A researchable medic can reach wounded infantry, and any soldier can pick up a dropped weapon into the free hand.

Added service ranks and the unit console
Kills now promote individual soldiers, and the selected unit shows rank, weapons, and passengers in one footer instead of a spreadsheet.

Expanded Willowglass Lake to 288 meters
Willowglass doubled in width and length, turning the familiar center into one part of a larger landscape instead of the whole map.

Added configurable controls and direct party selection
Every major command can now be rebound and saved, while F1 through F12 select individual squad members for movement and looting.

Added Jeep passengers and vehicle repair
The Dustrunner carries two infantry who can fire from the seats, and engineers can repair the hull underneath them.

The first complete ground-to-orbit loop
What worked, what broke, and why an open hatch became the best way to test atmospheric transitions.