Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

56 entries · 6 projects

Project Feathers
Sep 19, 2026
Creature diary

Added a playable predator and wild hawk

A second feathered body became both a playable creature and a wild hawk that patrols, circles, dives, and can be driven back by cover.

Project Feathers
Sep 19, 2026
Survival diary

Added persistent fish meals and spoilage

A fish carried onto shore no longer disappears from the world; it becomes food with a limited number of bites and a clock running against it.

Just to Survive
Sep 19, 2026
Combat update

Added hero voices and 21 classes of impact audio

Soldiers now call their actions while bullets, lasers, armor, stone, metal, and bodies answer with distinct impact sounds.

Marsfall: Origins
Sep 19, 2026
Unit update

Added a field medic and scavenged weapons

A researchable medic can reach wounded infantry, and any soldier can pick up a dropped weapon into the free hand.

Marsfall: Origins
Sep 19, 2026
Interface update

Added service ranks and the unit console

Kills now promote individual soldiers, and the selected unit shows rank, weapons, and passengers in one footer instead of a spreadsheet.

Project Feathers
Sep 18, 2026
World diary

Expanded Willowglass Lake to 288 meters

Willowglass doubled in width and length, turning the familiar center into one part of a larger landscape instead of the whole map.

Just to Survive
Sep 18, 2026
Controls update

Added configurable controls and direct party selection

Every major command can now be rebound and saved, while F1 through F12 select individual squad members for movement and looting.

Marsfall: Origins
Sep 18, 2026
Vehicle update

Added Jeep passengers and vehicle repair

The Dustrunner carries two infantry who can fire from the seats, and engineers can repair the hull underneath them.

Cold Cruel Universe
Sep 18, 2026
Build report

The first complete ground-to-orbit loop

What worked, what broke, and why an open hatch became the best way to test atmospheric transitions.