Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Marsfall: Origins
Oct 3, 2026
Development diary

Expanded the Expedition starting force

Fresh Expeditions begin with a commander, two named engineers and5000credits.

Project Feathers
Oct 2, 2026
Development diary

Refined chipmunk forelegs and paw contacts

Pip has shorter, inset forelegs, aligned joint pivots and revised paw contacts.

Project Feathers
Oct 2, 2026
Development diary

Cleaned up fox ears, muzzle and distant fur

Revised grooming masks and lighting make the fox coat more consistent across camera distances.

Project Feathers
Oct 2, 2026
Development diary

Refined species walking and flight poses

Pip walks as a quadruped, Luma crouches and Aster perches, with smoother body and limb transitions into flight.

Project Feathers
Oct 2, 2026
Development diary

Improved insect banking, buzz and flight posture

Dragonfly banking and sprint have a clearer response, while the butterfly has revised ground and flight posture.

Project Feathers
Oct 2, 2026
Development diary

Added insect hover, takeoff and jointed walking

Prism and Iris have distinct flight controllers, grounded states, resting wings and six articulated legs.

Project Feathers
Oct 2, 2026
Development diary

Refined creature eyes, faces and wing hinges

The five new creatures have fitted eyes, continuous muzzles, revised proportions and better connected wings.

Project Feathers
Oct 2, 2026
Development diary

Added five new playable creatures

Luma, Pip, Aster, Prism and Iris join the creature selection, with native fur, feathers and insect membranes.

Just to Survive
Oct 2, 2026
Development diary

Brought roaming automatons into Expedition

Roaming enemies now use the island bounds instead of remaining restricted to fixed-map Survival.