Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Marsfall: Origins
Oct 1, 2026
Development diary

Added minimap and regional atlas zoom

Wheel zoom makes the large Expedition maps easier to inspect.

Marsfall: Origins
Oct 1, 2026
Development diary

Added persistent rival settlements and economies

Twenty rival heroes now build paid settlements and develop their own saved economies.

Marsfall: Origins
Oct 1, 2026
Development diary

Added damaging wind and lightning fronts

Expedition weather warns of approaching fronts and can damage exposed units.

Marsfall: Origins
Oct 1, 2026
Development diary

Added compact radar and permanent production prices

The Expedition HUD keeps navigation and construction costs easier to find.

Marsfall: Origins
Oct 1, 2026
Development diary

Restored Expedition survival and enemy observation

Hero loss ends the campaign, and an admin observer can inspect enemy positions.

Project Feathers
Sep 30, 2026
Development diary

Added separate optimized owl and fox variants

The studio can compare the original creatures with lighter variants, including a revised fox gait and eye surfaces.

Project Feathers
Sep 30, 2026
Development diary

Added wind and wet-coat controls to the fur studio

Ember’s coat can be inspected from different views while wind and wetness change its response.

Project Feathers
Sep 30, 2026
Development diary

Added Ember, a playable cloud fox

Ember brings grounded four-legged movement and a fur coat to the character roster.

Just to Survive
Sep 30, 2026
Development diary

Improved wildlife motion and terrain grounding

Tenrecs step, boas deform along the ground, and Explore shows the current biome beneath the map.