Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
218 entries · 6 projects

Added minimap and regional atlas zoom
Wheel zoom makes the large Expedition maps easier to inspect.

Added persistent rival settlements and economies
Twenty rival heroes now build paid settlements and develop their own saved economies.

Added damaging wind and lightning fronts
Expedition weather warns of approaching fronts and can damage exposed units.

Added compact radar and permanent production prices
The Expedition HUD keeps navigation and construction costs easier to find.

Restored Expedition survival and enemy observation
Hero loss ends the campaign, and an admin observer can inspect enemy positions.

Added separate optimized owl and fox variants
The studio can compare the original creatures with lighter variants, including a revised fox gait and eye surfaces.

Added wind and wet-coat controls to the fur studio
Ember’s coat can be inspected from different views while wind and wetness change its response.

Added Ember, a playable cloud fox
Ember brings grounded four-legged movement and a fur coat to the character roster.

Improved wildlife motion and terrain grounding
Tenrecs step, boas deform along the ground, and Explore shows the current biome beneath the map.