Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Just to Survive
Oct 5, 2026
Development diary

Added rifle-butt close combat

An equipped rifle can strike at close range without spending ammunition, then return to its ranged fire mode.

Just to Survive
Oct 5, 2026
Development diary

Added persistent underground sites and clickable passages

Four site types lead to saved underground floors, with one-click approach, stairs and a return to the surface.

Just to Survive
Oct 5, 2026
Development diary

Added a friendly Horror Zoo

Seven nonhostile Techno Horrors can be inspected together, with updated gunmetal surfaces.

Just to Survive
Oct 5, 2026
Development diary

Improved item inspection and attachment handling

Right-click inspects equipped, backpack and held items; a horizontal tray holds two rifle attachments.

Marsfall: Origins
Oct 5, 2026
Development diary

Fixed Expedition saves disappearing from Continue

Expedition scouting destinations are now validated against their own field, so valid progress remains available at startup.

Marsfall: Origins
Oct 5, 2026
Development diary

Added lightning scars and thunder variants

A ground strike leaves a fading scar for three minutes, with three native thunder recordings.

Marsfall: Origins
Oct 5, 2026
Development diary

Kept movement orders through temporary traffic

A short blockage no longer discards the destination, and Harvester detours use simulation time.

Marsfall: Origins
Oct 5, 2026
Development diary

Added an eight-track native soundtrack

Eight instrumental recordings stream through a shuffled playlist with independent saved music controls.

Marsfall: Origins
Oct 5, 2026
Development diary

Made demolition require an Engineer

Marked buildings come down only while an assigned Engineer is present; queued jobs and placement clearance use the same workers.