Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
218 entries · 6 projects

Added rifle-butt close combat
An equipped rifle can strike at close range without spending ammunition, then return to its ranged fire mode.

Added persistent underground sites and clickable passages
Four site types lead to saved underground floors, with one-click approach, stairs and a return to the surface.

Added a friendly Horror Zoo
Seven nonhostile Techno Horrors can be inspected together, with updated gunmetal surfaces.

Improved item inspection and attachment handling
Right-click inspects equipped, backpack and held items; a horizontal tray holds two rifle attachments.

Fixed Expedition saves disappearing from Continue
Expedition scouting destinations are now validated against their own field, so valid progress remains available at startup.

Added lightning scars and thunder variants
A ground strike leaves a fading scar for three minutes, with three native thunder recordings.

Kept movement orders through temporary traffic
A short blockage no longer discards the destination, and Harvester detours use simulation time.

Added an eight-track native soundtrack
Eight instrumental recordings stream through a shuffled playlist with independent saved music controls.

Made demolition require an Engineer
Marked buildings come down only while an assigned Engineer is present; queued jobs and placement clearance use the same workers.