Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

56 entries · 6 projects

Project Feathers
Sep 17, 2026
Living world

Added a day and night cycle, saves, and fruit

A 24-minute sky cycle, fruit-bearing deadwood, persistent saves, and gentler movement made the lake feel less like a test room.

Just to Survive
Sep 17, 2026
Survival update

Added generators, wiring, and a day-night cycle

Placed machines can now form a small power network while the desert moves through daylight, dusk, darkness, and dawn.

Just to Survive
Sep 17, 2026
World update

Expanded the desert and added roaming automatons

Survival grew into a 430 by 400 tile wasteland where enemy packs move through the world instead of waiting at fixed encounter points.

Marsfall: Origins
Sep 17, 2026
World update

Expanded the desert and added a rival compound

The map grew about five times over, with finite Emburrn fields and a defensive enemy base at the far end.

Marsfall: Origins
Sep 17, 2026
Unit update

Added the Valkyrie Trooper

A long-range marksman joins the barracks after rocket research, with her own voice and a gauss rifle.

Marsfall: Origins
Sep 17, 2026
Base update

Added wind generators and a power station

Bases now run from a wind trap and a four-pad power station, with live load and visible links between them.

Project Feathers
Sep 16, 2026
Systems diary

Added health, hunger, climbing, and insects

Health, hunger, injury, food, crash damage, climbing, and woodland insects connected the creature to the consequences of moving through the lake.

Just to Survive
Sep 16, 2026
Crafting update

Added portable forges, storage crates, and vehicle frames

Harvested material can now become field infrastructure, including specialist forges, persistent storage, and the first craftable vehicle chassis.

Project Feathers
Sep 15, 2026
Flight diary

Separated jumping, flapping, gliding, and braking

Running with open wings no longer launches Aurelie by accident; jumping, spreading, flapping, gliding, and braking became separate choices.