Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Just to Survive
Sep 25, 2026
Combat update

Added downed enemies after leg destruction

Destroying a leg now leaves an enemy downed, with slower crawling and less accurate fire.

Marsfall: Origins
Sep 25, 2026
Strategy update

Added Battle Demo and Auto Battle

Two prepared bases and opposing armies make it possible to jump straight into a large battle.

Project Feathers
Sep 24, 2026
World update

Added time acceleration and fixed dusk freezes

Speed up the day and night cycle without speeding up Aurelie, and cross dusk without rebuilding the lighting shaders.

Project Feathers
Sep 24, 2026
World update

Reduced distant feather rendering work

Distance-based feather detail now spends less geometry and shading work on details too small to see.

Just to Survive
Sep 24, 2026
Combat update

Expanded the combat sim to nine enemies

Three additional automatons now threaten the flanks and rear of the combat test map.

Just to Survive
Sep 23, 2026
Combat update

Added automaton reactor blasts and conditional salvage

Damaged automatons now connect body-part combat, reactor explosions and the parts left to recover.

Marsfall: Origins
Sep 23, 2026
Combat update

Added Shock and Fire Troopers

I added two Barracks units: Shock Troopers chain electrical attacks between nearby enemies, while Fire Troopers damage targets along a short flame stream.

Marsfall: Origins
Sep 23, 2026
Strategy update

Added a Training Automaton and visible armor

A recruitable practice unit provides a durable target for testing weapons and armor.

Project Feathers
Sep 22, 2026
World update

Added a level picker and Character Studio

Choose the lake, Reach, practice course or character-only studio before loading the game.