Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
218 entries · 6 projects

Added right-click repairs and Alt queues
Engineers select with left-click, repair with right-click and append work with Alt-right-click.

Improved concrete expansion and builder clearance
The Core gets an initial pad, new slabs connect to existing concrete, and builders can walk clear of their work.

Added optional nearby weapon pickup
An opt-in toggle lets idle infantry collect compatible nearby weapons into empty slots outside combat.

Added sixteen-seat building garrisons
Infantry can board and leave Core and Barracks while production remains available.

Added the Bastion Heavy Transport
A twelve-seat enclosed transport combines a tougher chassis, a roof machine gun and individual disembarkation.

Added staged dragonfly takeoff and pitched flight
Deploy resting wings, lift into a low hover, then steer with body pitch and redirected thrust.

Made the dragonfly camera follow body pitch
Tight-flight tracking sits behind the creature and follows climbs and dives.

Added Opal, a detailed dragonfly
A separate dragonfly with segmented anatomy, compound eyes, veined wings and distance-aware fine hair.

Added terrain-aware automaton footsteps
Mechanical contacts follow traveled distance and alternate feet, with distance-limited sound.