Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

56 entries · 6 projects

Just to Survive
Sep 11, 2026
Combat update

Added turn-based combat and the Dead Signal mission

Four Ivory soldiers can now assault an occupied relay depot using time units, cover, body-part targeting, ballistics, and enemy turns.

Marsfall: Origins
Sep 11, 2026
Base update

Added bases, vehicles, aircraft, and fog of war

The skirmish grew from two infantry squads into a base with heavy infantry, tanks, walkers, aircraft, and a map that remembers what you have seen.

Marsfall: Origins
Sep 11, 2026
World update

Added harvesters, unit radio, and sandworms

A crawler hauls resources home, troopers answer on a helmet radio, and something under the sand can take the crawler.

Marsfall: Origins
Sep 11, 2026
Infantry update

Added crouch, prone, and squad formations

Infantry can drop to a knee or the ground for less damage, and a squad can be ordered into a line, a loose group, or a tight one.

Marsfall: Origins
Sep 11, 2026
Origin update

Built the first desert skirmish

Sand began as one playable map: rifle and rocket squads, a buildable base, and orbital fire over a procedural dune.

Just to Survive
Sep 10, 2026
Origin update

Built the first wasteland character roster

Nine low-poly soldiers, raiders, medics, scouts, and machine forms established the visual language for Survived before the first mission existed.

Cold Cruel Universe
Sep 08, 2026
Systems note

Why ships begin as frames

The shipwright is becoming a construction language: lay structure, plate the hull, then make the machine fly.

Sorceress
Sep 04, 2026
Prototype note

Finding the combat grammar

The first prototype is testing whether spell combinations remain readable once movement and pressure enter the arena.

Crystal Cascade
Aug 30, 2026
Design note

Making every destination feel collectible

How backgrounds, region-specific gems, and specimen rewards turn a puzzle map into a world tour.