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Development diary··1 min read

Made the dragonfly camera follow body pitch

Tight-flight tracking sits behind the creature and follows climbs and dives.

Project Feathers / Field recording

Portrait archive

I adjusted the dragonfly flight camera to sit behind the body and follow its pitch. Climbing and diving now move the tracking view with the creature, keeping its orientation readable rather than leaving the camera looking at the old horizon.

The tighter flight view remains a native camera option. This update changes tracking and framing; it keeps the existing model and flight physics. The source checks exercised both the WebGL and WebGPU paths.

“Tight-flight tracking sits behind the creature and follows climbs and dives.”

The clips use real flight inputs in the Character Studio to show the rear tracking view through opposite pitch directions. The checkerboard floor makes the camera angle easy to see; this is not footage of outdoor exploration.