Project Feathers / Developer Diary

Developer diary,not press releases.

Reports from inside Project Feathers: decisions, experiments, release milestones, and the visible features that move this project forward.

Performance diary··6 min read

Added WebGPU rendering and feather LOD

Feathers now uses the same WebGPU path as the World Engine, while Aurelie sheds millions of distant triangles without losing her silhouette.

Read entry
Engine update··5 min read

Migrated the 3D World Engine to stress-test flight

Feathers now runs the studio's 3D World Engine, and an expanded lake-and-forest testing map is there to stress flight and frame rate.

Read entry
Creature diary··6 min read

Added a playable predator and wild hawk

A second feathered body became both a playable creature and a wild hawk that patrols, circles, dives, and can be driven back by cover.

Read entry
Survival diary··5 min read

Added persistent fish meals and spoilage

A fish carried onto shore no longer disappears from the world; it becomes food with a limited number of bites and a clock running against it.

Read entry
World diary··5 min read

Expanded Willowglass Lake to 288 meters

Willowglass doubled in width and length, turning the familiar center into one part of a larger landscape instead of the whole map.

Read entry
Living world··6 min read

Added a day and night cycle, saves, and fruit

A 24-minute sky cycle, fruit-bearing deadwood, persistent saves, and gentler movement made the lake feel less like a test room.

Read entry
Systems diary··7 min read

Added health, hunger, climbing, and insects

Health, hunger, injury, food, crash damage, climbing, and woodland insects connected the creature to the consequences of moving through the lake.

Read entry
Flight diary··6 min read

Separated jumping, flapping, gliding, and braking

Running with open wings no longer launches Aurelie by accident; jumping, spreading, flapping, gliding, and braking became separate choices.

Read entry
Gameplay diary··7 min read

Added swimming, diving, fishing, and branch perching

Aurelie learned to float, paddle, dive, surface, catch fish, carry them through flight, and perch in the trees above the water.

Read entry
World diary··5 min read

Built Windflower Cove as a movement playground

Windflower Cove gave Aurelie a compact meadow, palms, shoreline, and thermal where every part of movement could be learned in one view.

Read entry
Flight diary··6 min read

Added physical flight, banking, and thermals

Jumping, flapping, banking, thermals, dives, and pull-outs turned the creature study into something that could be learned through motion.

Read entry
Origin diary··7 min read

Built Aurelie's first articulated feathered body

Project Feathers began with an owl-rabbit creature, a procedural coat, and the question of whether flight could feel physical without becoming joyless.

Read entry