
Developer diary,not press releases.
Reports from inside Project Feathers: decisions, experiments, release milestones, and the visible features that move this project forward.

Added WebGPU rendering and feather LOD
Feathers now uses the same WebGPU path as the World Engine, while Aurelie sheds millions of distant triangles without losing her silhouette.

Migrated the 3D World Engine to stress-test flight
Feathers now runs the studio's 3D World Engine, and an expanded lake-and-forest testing map is there to stress flight and frame rate.

Added a playable predator and wild hawk
A second feathered body became both a playable creature and a wild hawk that patrols, circles, dives, and can be driven back by cover.

Added persistent fish meals and spoilage
A fish carried onto shore no longer disappears from the world; it becomes food with a limited number of bites and a clock running against it.

Expanded Willowglass Lake to 288 meters
Willowglass doubled in width and length, turning the familiar center into one part of a larger landscape instead of the whole map.

Added a day and night cycle, saves, and fruit
A 24-minute sky cycle, fruit-bearing deadwood, persistent saves, and gentler movement made the lake feel less like a test room.

Added health, hunger, climbing, and insects
Health, hunger, injury, food, crash damage, climbing, and woodland insects connected the creature to the consequences of moving through the lake.

Separated jumping, flapping, gliding, and braking
Running with open wings no longer launches Aurelie by accident; jumping, spreading, flapping, gliding, and braking became separate choices.

Added swimming, diving, fishing, and branch perching
Aurelie learned to float, paddle, dive, surface, catch fish, carry them through flight, and perch in the trees above the water.

Built Windflower Cove as a movement playground
Windflower Cove gave Aurelie a compact meadow, palms, shoreline, and thermal where every part of movement could be learned in one view.

Added physical flight, banking, and thermals
Jumping, flapping, banking, thermals, dives, and pull-outs turned the creature study into something that could be learned through motion.

Built Aurelie's first articulated feathered body
Project Feathers began with an owl-rabbit creature, a procedural coat, and the question of whether flight could feel physical without becoming joyless.