Project Feathers
Open project navigation
All Project Feathers Developer Diary entries
Development diary··1 min read

Refined chipmunk forelegs and paw contacts

Pip has shorter, inset forelegs, aligned joint pivots and revised paw contacts.

Project Feathers / Field recording

Portrait archive

I shortened and inset Pip’s forelegs so they fit the chipmunk’s body more closely. The rig pivots, skin weights and paw contacts now follow those proportions.

The footage shows the current native Character Studio in deliberate paused side and three-quarter views. Both formats keep the forelegs, paws and complete body readable; these are anatomy inspections, not filmed gait or outdoor travel.

“I shortened and inset Pip’s forelegs so they fit the chipmunk’s body more closely. The rig pivots, skin weights and paw contacts now follow those proportions.”

Ground contact is still approximate on uneven terrain. The focused source checks and final renderer captures support the anatomy change without implying that every slope or animation has been perfected.