Added swimming, diving, fishing, and branch perching
Aurelie learned to float, paddle, dive, surface, catch fish, carry them through flight, and perch in the trees above the water.

Willowglass was built around water, but for the first version the lake was still mostly an image under the flight model. That changed when contact with the surface became a new movement state instead of a reset back to land.
Aurelie now settles into a float, paddles with alternating feet, dives under player control, steers underwater, and returns to the surface through buoyancy. Fast shallow approaches can skim; steep impacts carry momentum below the surface. Wings fold underwater and become useful again only near the air.
“The lake became part of the game when entering it created a new way to move.”
The fish made that movement matter. Fifteen small native fish swim around the islands. Extending the claws at the right moment can catch one during a skim, a dive, or a close underwater pass. A carried fish follows the feet back into hover and glide, then returns to swimming if released into water.
Above the lake, the same body learned to use trees. Braking toward a broad branch can end in a grip, followed by small attached steps, pivots around planted feet, and a deliberate release or jump. The nearby Twin Palm Islet became the first destination that asked the player to combine flight, water, and landing rather than test them separately.