All Project Feathers Developer Diary entries
Survival diary··5 min read

Added persistent fish meals and spoilage

A fish carried onto shore no longer disappears from the world; it becomes food with a limited number of bites and a clock running against it.

Project Feathers / Field capture

Catching a fish already connected flight, water, claws, and hunger, but the result ended too neatly. Releasing the catch on shore now leaves a physical fish in the world instead of turning the whole hunt into an instant meter refill.

The creature can approach the landed fish and peck at it over time. A complete catch provides twelve bites, each restoring twenty-five percent hunger, so one successful hunt can support more than one meal without becoming an endless food source.

The fish became part of survival when the catch still mattered after I let it go.

The lake also keeps time around the catch. A fish left on shore spoils after one full in-game day and becomes inedible. That makes carrying food back to land useful, but it does not let the player stockpile fresh meals forever.

It is a small mechanic, but it completes the story of the hunt: find the fish, catch it, carry it, choose where to leave it, return to eat, and lose what was not used in time.