Project Feathers
Open project navigation
All Project Feathers Developer Diary entries
Development diary··1 min read

Refined the short pelt and tail wind motion

Layered coverage and directional motion improve the optimized fox coat and tail.

Project Feathers / Field recording

Portrait archive

I tightened the eye mask, overlapped short fur and shortened muzzle hair to reduce bare patches. The optimized pelt now has fuller layered coverage.

I also added tail and wind motion through the shared fox system. The studio exposes wind and motion controls for inspecting these responses.

“I tightened the eye mask, overlapped short fur and shortened muzzle hair to reduce bare patches. The optimized pelt now has fuller layered coverage.”

This clip uses the native character studio, with complete views of the selected character and deliberate wind changes.

Shadowed hair-card edges and distant clumps can still be visible. Fuller coverage may add pixel overdraw, and I have not claimed a crowd or startup improvement from this coat pass.