Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
56 entries · 6 projects

Added the Waystation Nine campaign
A solo survivor can now trade, recruit companions, accept contracts, and return to a persistent desert outpost between operations.

Added salvage and sandworm combat
The hero can tear a building down for half its cost, and a sandworm can be shot, enraged, and killed.

Added a lone hero and Command Core construction
An expedition now starts with one equipped hero, who lays concrete and builds the Command Core by hand.

Added physical flight, banking, and thermals
Jumping, flapping, banking, thermals, dives, and pull-outs turned the creature study into something that could be learned through motion.

Added lasers, rockets, and material impact effects
Energy beams and explosive rockets now damage bodies, armor, cover, and nearby units with effects matched to the material they strike.

Crystal Cascade is now playable everywhere
The same gem-hunting journey now runs on the web, iPhone and iPad, and Android.

Built Aurelie's first articulated feathered body
Project Feathers began with an owl-rabbit creature, a procedural coat, and the question of whether flight could feel physical without becoming joyless.

Added trainable stats and character customization
Accuracy, Strength, Endurance, and Fortitude now grow through combat practice alongside selectable body types and forty hairstyles.

Added free exploration and the Soldier Codex
Outside combat, soldiers now move freely through the world while a live 3D codex manages armor, weapons, injuries, and backpack storage.