Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

56 entries · 6 projects

Just to Survive
Sep 13, 2026
Campaign update

Added the Waystation Nine campaign

A solo survivor can now trade, recruit companions, accept contracts, and return to a persistent desert outpost between operations.

Marsfall: Origins
Sep 13, 2026
Survival update

Added salvage and sandworm combat

The hero can tear a building down for half its cost, and a sandworm can be shot, enraged, and killed.

Marsfall: Origins
Sep 13, 2026
Expedition update

Added a lone hero and Command Core construction

An expedition now starts with one equipped hero, who lays concrete and builds the Command Core by hand.

Project Feathers
Sep 12, 2026
Flight diary

Added physical flight, banking, and thermals

Jumping, flapping, banking, thermals, dives, and pull-outs turned the creature study into something that could be learned through motion.

Just to Survive
Sep 12, 2026
Weapons update

Added lasers, rockets, and material impact effects

Energy beams and explosive rockets now damage bodies, armor, cover, and nearby units with effects matched to the material they strike.

Crystal Cascade
Sep 12, 2026
Release note

Crystal Cascade is now playable everywhere

The same gem-hunting journey now runs on the web, iPhone and iPad, and Android.

Project Feathers
Sep 11, 2026
Origin diary

Built Aurelie's first articulated feathered body

Project Feathers began with an owl-rabbit creature, a procedural coat, and the question of whether flight could feel physical without becoming joyless.

Just to Survive
Sep 11, 2026
Personnel update

Added trainable stats and character customization

Accuracy, Strength, Endurance, and Fortitude now grow through combat practice alongside selectable body types and forty hairstyles.

Just to Survive
Sep 11, 2026
Exploration update

Added free exploration and the Soldier Codex

Outside combat, soldiers now move freely through the world while a live 3D codex manages armor, weapons, injuries, and backpack storage.