Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Just to Survive
Oct 4, 2026
Development diary

Added AR-4 attachment slots and a mounted flashlight

Two rifle slots support saved attachments, carried weight and a default T-toggle muzzle light.

Just to Survive
Oct 4, 2026
Development diary

Improved seated combat and vehicle exits

Hostile contact stops the vehicle, seated aiming has a penalty, and safe combat exits cost30TU.

Just to Survive
Oct 4, 2026
Development diary

Lowered direct-control camera framing

The selected soldier stays slightly below center while walking, rotating and zooming.

Just to Survive
Oct 4, 2026
Development diary

Added a driving dashboard and Shift boost

Live vehicle gauges accompany temporary boost, its sound and increased fuel consumption.

Just to Survive
Oct 4, 2026
Development diary

Added seven Techno Horror variants

Native night creatures add distinct bodies, attacks, leap and laser behavior, and persistent corpses.

Marsfall: Origins
Oct 4, 2026
Development diary

Added traveling worm warnings and a concrete buffer

Approaching worms leave buried sand wakes; warnings allow escape and concrete protects a surrounding strip.

Marsfall: Origins
Oct 4, 2026
Development diary

Grounded lightning strikes at their actual impact position

Forks meet the ground with a synchronized flash, debris and native crack/thunder layers.

Marsfall: Origins
Oct 4, 2026
Development diary

Added a scrollable, cancelable production grid

Job thumbnails show progress and status, and clicking one cancels that exact job.

Marsfall: Origins
Oct 4, 2026
Development diary

Added aligned wind fronts and directional shelter

Longer, gentler wind fronts use matching haze and particle motion, with shelter behind substantial terrain and structures.