Added seven Techno Horror variants
Native night creatures add distinct bodies, attacks, leap and laser behavior, and persistent corpses.
I added seven Techno Horror variants with distinct machine bodies and field materials. Their roles include five melee types, a leaping type and a triple-laser type, with different health and movement profiles.
The natural night encounter limit is two of these enemies, and their corpses persist after defeat. The development checks cover their attacks separately; showing the whole roster together does not mean seven naturally spawn at once.
“Native night creatures add distinct bodies, attacks, leap and laser behavior, and persistent corpses.”
The clips are a disclosed initialized model inspection: the seven complete bodies first, then a closer view of TH-B3. The actors are deliberately paused so their silhouettes remain readable. This is not a natural night encounter or a battle demonstration.