Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Marsfall: Origins
Sep 30, 2026
Development diary

Added larger vehicle destruction blasts

Ground and air vehicles have larger destruction effects, while distant infantry cries fade away.

Marsfall: Origins
Sep 30, 2026
Development diary

Added army instancing and a CPU cost display

Shared infantry drawing and pose work reduce duplicated work, with F8 showing measured CPU phases.

Marsfall: Origins
Sep 30, 2026
Development diary

Made Endless War more infantry focused

Extra barracks and revised production put more soldiers into the ongoing battle.

Marsfall: Origins
Sep 30, 2026
Development diary

Gave the Strider articulated legs and independent weapons

The walker bends its legs to crouch and aims four weapon mounts independently.

Marsfall: Origins
Sep 30, 2026
Development diary

Reworked Defense and the transition into prone

Defense now subtracts a fixed amount from each hit, and stance changes have a visible sequence.

Marsfall: Origins
Sep 30, 2026
Development diary

Added circle and wedge formations

Squads can form circles and wedges, remember drawn layouts, and reverse explicitly with Shift.

Marsfall: Origins
Sep 30, 2026
Development diary

Added Run and Walk commands and mixed squad badges

R switches movement pace, Y takes direct control, and saved groups show each unit type.

Project Feathers
Sep 29, 2026
Development diary

Added flight stamina and landing recovery

Powered wingbeats spend stamina, giving landings and perches a new role in longer flights.

Project Feathers
Sep 29, 2026
Development diary

Made wind currents visible during flight

T now reveals flowing wisps and thermal spirals during normal play.