Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
218 entries · 6 projects

Opened the eight-kilometre Feathers Wilds
Aurelie has a larger landscape of mountains, valleys and lakes to fly through.

Opened Madagascar exploration on the game engine
Explore brings a streamed Madagascar-inspired island into the existing isometric game.

Added whole-island map travel
Explore’s map shows the island, named places and the survivor’s position, with right-click travel for testing.

Added a Madagascar world with regional biomes
A separate World mode explores a heightmap-based Madagascar with dry regions, forests and highlands.

Freed reinforcement exits and bounded dropped gear
Endless War reinforcements get clearer exits, while discarded equipment no longer grows without limit.

Added an Engage stance for advancing units
Units can advance while looking for nearby visible enemies, or hold an aggressive stance.

Added following and engineer escort repairs
Alt-click lets units follow a friendly leader, with engineers keeping escorted vehicles repaired.

Added dragged formation lines
Right-drag previews a formation line and its facing before the squad moves.

Let vehicles reverse and infantry backpedal
Short retreats now keep a unit facing forward instead of forcing it to turn around.