Sorceress Studio / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Project Feathers
Sep 29, 2026
Development diary

Opened the eight-kilometre Feathers Wilds

Aurelie has a larger landscape of mountains, valleys and lakes to fly through.

Just to Survive
Sep 29, 2026
Development diary

Opened Madagascar exploration on the game engine

Explore brings a streamed Madagascar-inspired island into the existing isometric game.

Just to Survive
Sep 29, 2026
Development diary

Added whole-island map travel

Explore’s map shows the island, named places and the survivor’s position, with right-click travel for testing.

Just to Survive
Sep 29, 2026
Development diary

Added a Madagascar world with regional biomes

A separate World mode explores a heightmap-based Madagascar with dry regions, forests and highlands.

Marsfall: Origins
Sep 29, 2026
Development diary

Freed reinforcement exits and bounded dropped gear

Endless War reinforcements get clearer exits, while discarded equipment no longer grows without limit.

Marsfall: Origins
Sep 29, 2026
Development diary

Added an Engage stance for advancing units

Units can advance while looking for nearby visible enemies, or hold an aggressive stance.

Marsfall: Origins
Sep 29, 2026
Development diary

Added following and engineer escort repairs

Alt-click lets units follow a friendly leader, with engineers keeping escorted vehicles repaired.

Marsfall: Origins
Sep 29, 2026
Development diary

Added dragged formation lines

Right-drag previews a formation line and its facing before the squad moves.

Marsfall: Origins
Sep 29, 2026
Development diary

Let vehicles reverse and infantry backpedal

Short retreats now keep a unit facing forward instead of forcing it to turn around.