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Development diary··1 min read

Opened Madagascar exploration on the game engine

Explore brings a streamed Madagascar-inspired island into the existing isometric game.

Just to Survive / Field recording

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I added Explore to try a much larger island using the existing game engine and isometric view. Real Madagascar terrain data supplies the broad shape, with the game’s terrain and biome dressing around the player.

The island loads nearby chunks as the survivor travels. It uses the existing sight and fog rules, and I corrected the ground texture scale so the sand is less densely repeated.

“I added Explore to try a much larger island using the existing game engine and isometric view. Real Madagascar terrain data supplies the broad shape, with the game’s terrain and biome dressing around the player.”

This is a test run rather than a finished survival campaign. Island resources, roaming enemy populations and Explore saves still need work. Existing Survival saves remain separate.