Improved wildlife motion and terrain grounding
Tenrecs step, boas deform along the ground, and Explore shows the current biome beneath the map.
I improved the native wildlife motion so animals interpolate between simulation updates. Tenrecs now alternate their legs, and boas deform along the rendered ground rather than carrying a rigid body through slopes.
I bounded distant wildlife work, aligned collision probes with the visible ground and spread chunk generation across frames. I also softened cliff transitions using the existing rock art and added the current biome beneath the map.
“I improved the native wildlife motion so animals interpolate between simulation updates. Tenrecs now alternate their legs, and boas deform along the rendered ground rather than carrying a rigid body through slopes.”
The saved walking check showed an improvement, but still recorded streaming hitches in a separate comparison. It does not establish hitch-free play. The footage shows current native animal movement and terrain context; normal-speed perception is unavailable here, so I am not claiming a subjective smoothness pass.