Just to Survive
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All Just to Survive Developer Diary entries
Development diary··1 min read

Brought roaming automatons into Expedition

Roaming enemies now use the island bounds instead of remaining restricted to fixed-map Survival.

Just to Survive / Field recording

Portrait archive

I extended roaming automatons into Expedition using the island bounds. The large-world run can now materialize the native malfunctioning automaton population rather than leaving it confined to Survival.

The final RTX fixture checked naturally generated records and brought one into a clear nearby location through the native materialization path. The diary footage inspects its body and, in portrait, its actual targeting panel; it does not show a naturally encountered patrol or the spawning transition.

“I extended roaming automatons into Expedition using the island bounds. The large-world run can now materialize the native malfunctioning automaton population rather than leaving it confined to Survival.”

The native island, collision rules and saved campaign remain in place. Terrain shading also adds height-derived ridge and face cues without changing the traversal thresholds.

This spot check does not establish a completed combat encounter or guarantee that every long-session movement hitch is gone.