Just to Survive
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Development diary··1 min read

Tripled running endurance

Running drains stamina more slowly while keeping the same speed and recovery.

Just to Survive / Field recording

Portrait archive

I introduced a run-and-walk stamina system, then reduced running drain from twelve to four per second. A full reserve now lasts about twenty-five seconds of continuous running.

Running speed and recovery stay the same. Shift reverses the selected pace, exhaustion brings the survivor back to walking, and saved games retain the remaining reserve. The extra endurance gives longer journeys more room without making the character move faster.

“Running drains stamina more slowly while keeping the same speed and recovery.”