All Just to Survive Developer Diary entries
Development diary··1 min read
Spread vehicle preparation across frames
Vehicle construction and collision preparation share work across frames instead of repeating the same setup.
Just to Survive / Field recording
I spread vehicle mesh preparation across frames and cached repeated collision decomposition. Vehicle lights use a fixed pool, and scene preparation includes shader warm-up before the vehicle is needed.
A matched isolated spawn check reduced its largest measured stall from 583 to 83 milliseconds. That is a bounded development measurement, not a promise of smooth driving everywhere: the separately reported multi-second native-host freeze remains unresolved. The clips show the current vehicle, not a recreated before-and-after benchmark.
“Vehicle construction and collision preparation share work across frames instead of repeating the same setup.”