Just to Survive
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Development diary··1 min read

Added enemy return fire and persistent damage

Attacked enemies can retaliate, and their changed state survives the Explore save.

Just to Survive / Field recording

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I made attacked enemies respond with return fire instead of leaving a player attack as a one-sided exchange. The retaliation follows the current combat and turn rules.

The enemy state also survives saving. Damage and the aftermath of an encounter remain part of the explored world when the campaign is restored.

“Attacked enemies can retaliate, and their changed state survives the Explore save.”