Reworked squad portraits and combat feedback
Stacked squad cards, anatomical gauges and clearer action cues make the combat HUD easier to read.
I moved the friendly portrait cards into a column on the left edge and revised their body-part gauges. Health, armor and remaining time units are easier to follow while selecting different squad members.
Target feedback brings the body region, health, accuracy and action cost together. Fire-mode labels include their shortcut keys, and the lower information panel now stays in a fixed housing.
“Stacked squad cards, anatomical gauges and clearer action cues make the combat HUD easier to read.”
I added gauntlet cursors for movement and actions, kept the selection ring under the selected unit, and stopped ordinary hovering over a squadmate from offering friendly fire. Holding Ctrl still provides deliberate force-aim.
F10 now opens the menu, leaving Escape free to cancel actions. I also updated the character-stat explanations so Fortitude, Agility and equipment penalties are easier to understand.