All Just to Survive Developer Diary entries
Development diary··1 min read
Made streamed resources harvestable and finite
Visible island plants can yield resources and stay depleted after harvesting.
Just to Survive / Field recording
I connected streamed resources to harvesting so visible plants and resource pieces can supply finite fiber, wood or stone. Their picking and contact bounds now follow the actual instances.
Harvesting removes a depleted instance and keeps it depleted when the surrounding chunks unload and return. Tool strikes use the normal animation and terrain-height effects.
“I connected streamed resources to harvesting so visible plants and resource pieces can supply finite fiber, wood or stone. Their picking and contact bounds now follow the actual instances.”
The demonstration equips an axe before the take and uses native harvesting interactions. Walking contacts now follow the visible meshes too; the separately covered wildlife integration arrived later in this environment pass.