Just to Survive
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Development diary··1 min read

Added terrain-following footprints and surface reactions

Walking leaves footprints fitted to the terrain, with different reactions beneath the survivor.

Just to Survive / Field recording

Portrait archive

I added footprints that follow the height of the ground instead of sitting on one flat plane. They are batched so the trail does not need a separate draw for every mark.

Walking also produces different reactions on eight surface types, including sand, soil, grass and gravel.

“I added footprints that follow the height of the ground instead of sitting on one flat plane. They are batched so the trail does not need a separate draw for every mark.”

The footage shows ordinary walking and the resulting trail in Explore. Native footstep audio is retained; I have not claimed a listening review.