Just to Survive
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All Just to Survive Developer Diary entries
Development diary··1 min read

Let Jeeps cross tiny scatter and reduced streaming stalls

Small fibers and loose pebbles stay harvestable while Jeep contact setup and chunk retirement do less repeated work.

Just to Survive / Field recording

Portrait archive

I removed rigid vehicle barriers from tiny streamed fibers and ankle-height loose pebbles. Their visible meshes, picking and harvesting records remain intact.

Larger rocks, trunks and cacti retain precise physical contacts. Vehicle bodies now finalize their compound mass and bounds once, rather than rescanning after each facet.

“I removed rigid vehicle barriers from tiny streamed fibers and ankle-height loose pebbles. Their visible meshes, picking and harvesting records remain intact.”

I also removed transform-string churn and made chunk retirement linear. In the final bounded remote driving run, contact setup peaked at 68 ms instead of 1602 ms.

The driving samples eventually include a stop or crash, and a 367 ms hitch remains. I am not presenting the roughly 59 FPS window average as continuous fast driving or claiming hitch-free play.