Matched walking slopes to the rendered terrain
Flat ground beside cliffs is walkable again, uphill movement slows gradually and steep faces share one cutoff.
I replaced the island ledge rectangles with slope checks against the same triangles that render the ground. Flat terrain beside a cliff no longer inherits a padded invisible barrier.
Walking slows progressively uphill. Slopes at or above 45 degrees are impassable, and the rock material reaches full coverage at that same threshold with a blended apron.
“I replaced the island ledge rectangles with slope checks against the same triangles that render the ground. Flat terrain beside a cliff no longer inherits a padded invisible barrier.”
The fixed-map Survival terrain retains its existing behavior. I checked the island traversal and the final cliff render separately.
The terrain is still being refined. This change fixes the slope policy; it does not establish that every previously reported native Windows freeze has been reproduced or solved.