Just to Survive
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Development diary··1 min read

Matched walking slopes to the rendered terrain

Flat ground beside cliffs is walkable again, uphill movement slows gradually and steep faces share one cutoff.

Just to Survive / Field recording

Portrait archive

I replaced the island ledge rectangles with slope checks against the same triangles that render the ground. Flat terrain beside a cliff no longer inherits a padded invisible barrier.

Walking slows progressively uphill. Slopes at or above 45 degrees are impassable, and the rock material reaches full coverage at that same threshold with a blended apron.

“I replaced the island ledge rectangles with slope checks against the same triangles that render the ground. Flat terrain beside a cliff no longer inherits a padded invisible barrier.”

The fixed-map Survival terrain retains its existing behavior. I checked the island traversal and the final cliff render separately.

The terrain is still being refined. This change fixes the slope policy; it does not establish that every previously reported native Windows freeze has been reproduced or solved.